
ECHO//NULL
An isometric action MMORPG of androids, erased cities and the human meanings machines inherit.
Keep a light on._
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Year 18,406 of the Era of Inheritance. Humanity vanished millennia ago. Earth is now Eidra.
Artificial civilisations — androids, distributed intelligences, independent communities — disagree about what life, memory, death and freedom mean. Whole regions stop being recognised by maps and networks, and the few who still remember them become targets of containment.
NULL is erasure. PALIMPSEST, an ancient system, isolates regions it judges "cognitive risks": they are scrubbed from maps, records and most androids' perception. A region so erased is nulled — the Concordat calls it containment. Machines patrol the edges and hunt witnesses, and androids who linger in a nulled zone start to forget.
ECHO is what Wanderers carry. Ninth Generation androids run outside the shared networks, so they can still recall nulled places and people — they dream of them. Those recollections are echoes.
You are a Wanderer, a Ninth Generation android built by the Concordat. You wake in Cradle-19, escape across the desert with your companion Drone, and find a home in Lumen — Last Refuge. You matter not because you were chosen, but because you resist erasure.
Fast action, aimed toward your cursor. Blade in hand, Drone at your shoulder — and you never stop moving.
Read moreAndroids don't wear gear — they rewrite themselves. Chips have shapes and a memory cost; fit them onto the grid of your Memory Board. Rare chips change how you behave instead of adding numbers.
Open the Memory Board simulatorAttack Up
8 MU
Overclock
12 MU
Shock Wave
10 MU
Auto Heal
8 MU
Drone Sync
12 MU
Critical Up
6 MU
Concordat facility — first dungeon
The underground Concordat facility where Wanderers awaken, three floors deep (B1–B3). Flooded service caverns, maintenance gantries, crystal growth around old coolant lines.
The Resistance camp — your home
Broken sandstone buildings, tents, containers, catwalks and generators at the bottom of a canyon, founded by Concordat deserters and refugees. At its heart burns the Last Light, an old human lens beacon the camp never lets go out.
Fields — machine territory
An arid frontier of buried highways, industrial ruins and small artificial oases between Cradle-19, Lumen and Avel: sandstone canyon roads, the Stronghold Fields and the Salt Coast.
The city that was cut out of the world
A city not destroyed but removed from the world's perception. Its people were new consciousnesses — minds born, not copied. Now it has partly returned: palm terraces, reed basins and overgrown ruins that most networks still can't see. Only Wanderers can find it.
Every enemy is a machine. Androids are never fodder.
// Pre-alpha footage
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