Pre-alpha

ECHO//NULL

An isometric action MMORPG of androids, erased cities and the human meanings machines inherit.

Keep a light on._

01

Year 18,406 of the Era of Inheritance. Humanity vanished millennia ago. Earth is now Eidra.

Artificial civilisations — androids, distributed intelligences, independent communities — disagree about what life, memory, death and freedom mean. Whole regions stop being recognised by maps and networks, and the few who still remember them become targets of containment.

NULL is erasure. PALIMPSEST, an ancient system, isolates regions it judges "cognitive risks": they are scrubbed from maps, records and most androids' perception. A region so erased is nulled — the Concordat calls it containment. Machines patrol the edges and hunt witnesses, and androids who linger in a nulled zone start to forget.

ECHO is what Wanderers carry. Ninth Generation androids run outside the shared networks, so they can still recall nulled places and people — they dream of them. Those recollections are echoes.

You are a Wanderer, a Ninth Generation android built by the Concordat. You wake in Cradle-19, escape across the desert with your companion Drone, and find a home in Lumen — Last Refuge. You matter not because you were chosen, but because you resist erasure.

02

03

Fast action, aimed toward your cursor. Blade in hand, Drone at your shoulder — and you never stop moving.

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  • LMBLight attack toward the cursor
  • RMBHeavy attack — hold for a launcher
  • SPACEDodge; time it for a perfect evade. Dodging while running starts a dash-run.
  • SHIFTHold for Drone fire
  • MMBDrone Program
  • 1–4Hotkeys
  • TABHack (C-Type)
Swings and Drone shots don't stop your movement.
04

Androids don't wear gear — they rewrite themselves. Chips have shapes and a memory cost; fit them onto the grid of your Memory Board. Rare chips change how you behave instead of adding numbers.

Open the Memory Board simulator

Attack Up

8 MU

Overclock

12 MU

Shock Wave

10 MU

Auto Heal

8 MU

Drone Sync

12 MU

Critical Up

6 MU

05

Cradle-19

Concordat facility — first dungeon

The underground Concordat facility where Wanderers awaken, three floors deep (B1–B3). Flooded service caverns, maintenance gantries, crystal growth around old coolant lines.

Lumen — Last Refuge

The Resistance camp — your home

Broken sandstone buildings, tents, containers, catwalks and generators at the bottom of a canyon, founded by Concordat deserters and refugees. At its heart burns the Last Light, an old human lens beacon the camp never lets go out.

The Vesper Frontier

Fields — machine territory

An arid frontier of buried highways, industrial ruins and small artificial oases between Cradle-19, Lumen and Avel: sandstone canyon roads, the Stronghold Fields and the Salt Coast.

Avel

The city that was cut out of the world

A city not destroyed but removed from the world's perception. Its people were new consciousnesses — minds born, not copied. Now it has partly returned: palm terraces, reed basins and overgrown ruins that most networks still can't see. Only Wanderers can find it.

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06

Containment

Concordat hardware guarding facilities and nulled borders, hunting witnesses. Clean, pale, orange-eyed.

Cradle Sentinel · Cradle Warden

Erasers

PALIMPSEST's own. They appear where a region is being nulled — apparitions, broods, things that make you forget.

Null Apparition

Feral

Human-era automation running wild. Not malicious — they strip and convert.

Small Stubby · Scavenger Unit · Pincer Sovereign

Every enemy is a machine. Androids are never fodder.

07

08

Lumen — Last Refuge, the Resistance campLevel up among the palms of AvelThe prologue: a dream of a city at duskWanderer reactivation sequenceThe SYSTEM menu

// Pre-alpha footage

Community channels open soon. Register to be ready when the Closed Alpha begins.